YZE Species

Last 3 Edits

4th July, 2017. Adjusted Iktotchi.
22nd June, 2017. Added Humans (and removed ref to them in Creating PC Page).
21st June, 2017 Added a few TTs access.

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General Info on Species & the Year Zero Engine (used for Coriolis)

Obviously, all species found in the Star Wars universe are available in our games. More will be added in time, or by request.

We are using the Coriolis version of the Year Zero Engine system for these species.

During the times of the Empire, or other universe-spanning governments that do not seem to value alien life as much as humans, all alien species halve their starting Reputation (from Upbringing).

Many species have access to Talent Trees and start with talents and flaws, for which you will need to view the pages where those subsystems are discussed.

Talents page

Drawbacks page. (Called flaws for YZE).

Assigned Skills listed below, must be paid for from your starting skill dice, but they also become 'concept skills' and can therefore be raised to a total of 3 dice at creation. (Non-concept skills can only be raised to 1 at creation).

Key Attributes work exactly like Concept ones, however, you can still only raise 1 of these attributes to 5 (or higher for some species). Basically, this might provide you with a choice for which attribute you would like to rise to 5 (or higher).

Attribute Adjustments usually indicate a maximum an attribute can be taken to. These override concept 'Key Attributes'. So even if this score is a key attribute, it cannot be raised to 5 if a lower maximum is indicated here. For Maximums above 5, a character can raise their score to this maximum, but can still only have one Attribute of 5 or higher.

TEMPLATE

Characteristics

  • Key Attribute:
  • Attribute Adjustments:
  • Starting Skills:
  • Starting Talent Trees:
  • Starting Talents:
  • Starting Flaws:
  • Other:
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ARCONA

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d20 stats and write-up in Ultimate Alien Anthology p14.

Characteristics

  • Starting Talents: Darkvision, Rugged, Spatial Awareness (scent), Tough Hide.
  • Starting Flaws: Short-Sighted (Minor - Observation penalties only apply beyond Short range too). If you eat salt, you must make a successful Wits roll or you get the Addiction (Minor - salt) flaw.
  • Claws: You have claws that can be used as weapons (stats Coriolis p130) and add +2 to any Muscle attempts made to dig.

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BARAGWIN

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d20 edition stats and write-up in the Ultimate Alien Anthology p19.

Characteristics

  • Key Attribute: Wits.
  • Attribute Adjustments: Agility maximum 3.
  • Assigned Skills: Endurance 1, Technology 1.
  • Starting Talents: Empath (scent), Pack Mule, Spatial Awareness (scent), Tough Hide.
  • Starting Flaws: All-Thumbs (Major), Slow (Major), Ungainly (Minor).
  • Bonus Equipment: A number of items equal to your Wits attribute that you start with, have been modified for use for your hands and for those you do not suffer the All-Thumbs penalty. Tool kits are usually the first item modified, followed by weapons.

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BOTHAN

d20 stats and write-up in Saga Edition: Core Rulebook p23 and Ultimate Alien Anthology p25.

Characteristics

  • Key Attribute: Agility.
  • Attribute Adjustments: Strength maximum 4.
  • Starting Skills: Manipulation 1.
  • Starting Talents: Iron Will, Street Smart.
  • Starting Flaws: Curious (Minor), Feeble (Major).

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CEREAN

d20 stats and write-up in Saga Edition: Core Rulebook p24 and Ultimate Alien Anthology p30.

Characteristics

  • Key Attribute: Wits.
  • Attribute Adjustments: Wits maximum 6.
  • Starting Talent Trees: Learned
  • Starting Talents: Intuitive, Iron Will.
  • Starting Flaws: Clumsy (Minor).

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CHADRA-FAN

d20 edition stats and write-up in the Saga Edition: Legacy Era Campaign Guide p210 and the Ultimate Alien Anthology p31.

Characteristics

  • Key Attribute: Agility.
  • Attribute Adjustments: Strength maximum 3.
  • Assigned Skills: Observation 1, Infiltration 1.
  • Starting Talent Trees: Physical- Small
  • Starting Talents: Darkvision, Exuberant, Flyweight, Gearhead, Thick Fur.
  • Starting Flaws: Communal (Minor), Weakling (Major).

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DRESSELLIAN

d20 edition stats and write-up in the Ultimate Alien Anthology p48.

Characteristics

  • Assigned Skills: Endurance 1.
  • Starting Talent Trees: Mental Toughness.
  • Starting Talents: Iron Will, Never Surrender.
  • Starting Flaws: Outsider (penalties do not apply to Bothans either).

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DUROS

d20 stats and write-up in Saga Edition: Core Rulebook p25 and Ultimate Alien Anthology p51.

Characteristics

  • Key Attribute: Agility or Wits
  • Attribute Adjustments: Strength maximum 4, Wits maximum 6.
  • Assigned Skills: Pilot 1, Science 1
  • Starting Talents: Ace, Spacer
  • Starting Flaws: Feeble (Major)

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GANK

Wookiepedia entry.

Characteristics

  • Starting Talent Trees: Combat Training
  • Starting Talents: Body Armor (Cybernetic Implant), Com Link (Cybernetic Implant), Pack Hunter.
  • Starting Flaws: Outsider (Minor), Threatening (Major).

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HUMAN

Characteristics

  • Starting Talent Trees: Adaptable
  • Starting Talents: Any 2 from the Talent Trees you have access to, or you may select Entry Edges to gain access to more Talent Trees.

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IKTOTCHI

Draft
d20 edition stats and write-up in the Saga Edition Clone Wars Companion Guide p12 and Ultimate Alien Anthology p75.

Characteristics

  • Starting Skills: Endurance 1, Pilot 1.
  • Starting Talents: Precognitive, Rugged, Scrying Ritual (an Entry Edge), Tough Hide.
  • Starting Flaws: Socially Inept (Minor)

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ITHORIAN

d20 stats and write-up in Saga Edition: Core Rulebook p27 and Ultimate Alien Anthology p79.

Characteristics

  • Key Attribute: Wits or Empathy.
  • Starting Talents: Bellow (this operates exactly the same as the Force Power, Force Slam, except you expend HPs instead of FPs, the damage is sonic based, and Bellow is not considered a Force power), Biologist, Iron Will.
  • Starting Flaws: Lumbering (Major).

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KEL DOR

Draft
d20 edition stats and write-up in the Saga Edition Core Rulebook p28 and Ultimate Alien Anthology p82.

Characteristics

  • Key Attribute: Agility or Wits.
  • Attribute Adjustments: Strength maximum 4.
  • Starting Talents: Force Sensitive (an Entry Edge), Low-Light Vision
  • Starting Flaws: Frail (Minor), Sustenance Requirement (Minor - without your goggles you are blind (as Major flaw), Sustenance Requirement (Minor - without your antiox breath mask you suffocate).
  • Bonus Equipment: You start with special atmospheric goggles, an antiox breath mask, and 2 spare filters for the mask.

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KERKOIDEN

d20 edition stats and write-up in the Saga Edition: Clone Wars Campaign Guide p14.

Characteristics

  • Starting Talents: Pack Hunter, Social Cunning.
  • Starting Flaws: Slow (Minor), Unfit (Minor)

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NAUTOLAN

Draft
d20 stats and write-up in Saga Edition: The Clone Wars Campaign Guide p15 and Ultimate Alien Anthology p104.
Nautolan Wookieepedia entry

Characteristics

  • Assigned Skills: Endurance 1
  • Attribute Adjustments: Wits maximum 4.
  • Starting Talents: Aquatic (an Entry Edge), Empath, Low-Light Vision, Pheremones, Tough Hide, Water Breathing.
  • Starting Flaws: Dullard (Minor), Loyal (Minor), Weak-Willed (Major).

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RODIAN

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p30 and Ultimate Alien Anthology p129.
Rodian Wookieepedia Entry

Characteristics

  • Key Attribute: Agility
  • Attribute Adjustments: Wits maximum 4, Empathy maximum 4.
  • Assigned Skills: Observation 1, Survival 1
  • Starting Talents: Low-Light Vision, Tenacious
  • Starting Flaws: Arrogant (Minor), Mean (Major), Overconfident (Minor)

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SNIVVIAN

d20 edition stats and write-up in the Ultimate Alien Anthology p147.

Characteristics

  • Attribute Adjustments: Strength maximum 4.
  • Starting Skills: Culture 1, Infiltration 1.
  • Starting Talents: Darkvision, Spatial Awareness (scent), Thick Fur, Tough Hide.
  • Starting Flaws: Sunlight Sensitivity (Minor), Weak (Minor).

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TOGRUTA

d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p17 and Ultimate Alien Anthology p162.

Characteristics

  • Key Attribute: Agility.
  • Attribute Adjustments: Strength maximum 4.
  • Assigned Skills: Manipulation 1, Infiltration 1
  • Starting Talents: Pack Hunter, Spatial Awareness (passive echolocation).
  • Starting Flaws: Delicate (Minor).

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TRANDOSHAN

d20 edition stats and write-up in the Saga Edition: Core Rulebook p31 and Ultimate Alien Anthology p165.
Trandoshan Wookieepedia Entry

Characteristics

  • Key Attribute: Strength
  • Starting Skills: Endurance 1.
  • Starting Talent Trees: Toughness
  • Starting Talents: Darkvision, Extraordinary Recuperation, Regenerate Limbs, Rugged, Tough Hide.
  • Starting Flaws: All-Thumbs (Major), Arrogant (Minor), Clumsy (Minor), Hatred (Minor - Wookies), Violent (Major).
  • Claws: You have claws that can be used as weapons (stats Coriolis p130).

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TWI'LEK

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d20 edition stats and write-up in the Saga Edition: Core Rulebook p31 and Ultimate Alien Anthology p172.

Characteristics

  • Key Attribute: Empathy
  • Assigned Skills: Endurance 1, Manipulation 1.
  • Starting Talents: Deceptive, Low-Light Vision, Secret Communication (head tails).
  • Starting Flaws: Weak Mind (Major).

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WEEQUAY

d20 edition stats and write-up in the Saga Edition Legacy Era Campaign Guide p15 and Ultimate Alien Anthology p??.

Characteristics

  • Assigned Skills: Endurance 1
  • Attribute Adjustments: Wits maximum 4, Empathy maximum 4.
  • Starting Talents: Pheromones, Rugged, Talisman Maker (an Entry Edge), Tough Hide
  • Starting Flaws: Belligerent (Major), Dullard (Minor), Outsider (Minor)

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WOOKIEE

d20 edition stats and write-up in the Saga Edition: Core Rulebook p32 and Ultimate Alien Anthology p153.

Characteristics

  • Key Attribute: Strength
  • Attribute Adjustments: Strength maximum 6, Wits maximum 4.
  • Starting Skills: Muscle 2.
  • Starting Talent Trees: Fury, Intimidation
  • Starting Talents: Climber, Extraordinary Recuperation, Rage, Thick Fur.
  • Starting Flaws: All-Thumbs (Major), Hatred (Minor - Trandoshans), Limited Vocabulary (can't speak Basic), Loyal (Minor), Uneducated (Minor), Weak-Willed (Major).

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YARKORA

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d20 stats and write-up in Saga Edition: The Force Unleashed Campaign Guide p17 and Ultimate Alien Anthology p187.

Characteristics

  • Key Attribute: Wits.
  • Assigned Skills: Manipulation 2, Observation 1.
  • Starting Talents: Deceptive, Gorger, Social Cunning.
  • Starting Flaws: All-Thumbs (Major), Lumbering (Minor).

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ZABRAK

d20 edition stats and write-up in the Saga Edition: Core Rulebook p33 and Ultimate Alien Anthology p194.

Characteristics

  • Assigned Skills: Endurance 1, Observation 1, Survival 1.
  • Starting Talents: Rugged, Tenacious, Third Eye.
  • Starting Flaws: Overconfident (Minor).

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ZELTRON

d20 stats and write-up in Saga Edition: Legacy Era Campaign Guide p15 and Ultimate Alien Anthology p196.

Characteristics

  • Key Attribute: Empathy
  • Attribute Adjustments: Wits maximum 4, Empathy maximum 6.
  • Assigned Skills: Manipulation 2, Sense Emotion 1
  • Starting Talent Trees: Charisma
  • Starting Talents: Empath, Exuberant, Pheromones.
  • Starting Flaws: Weak-Willed (Major).

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