Cypher Species

Last 3 Edits

July 12th, 2016. Adjusted a LOT of the species to account for assets vs training.
June 22nd, 2016. Added Weequay. Total species now 58.
June 21st, 2016. Added Arcona. Total species now 57.

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General Info on Species & the Cypher System

Obviously, all species found in the Star Wars universe are available in our games. I have merely created this page to include conversions to the Cypher System by Monte Cook Games. More will be added in time, or by request.

Species serves as a character's Descriptor, however, if you wish to combine with a regular Descriptor, see our Cypher System House Rules page to see how to do so.

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List & Links

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ADVOZSE

Draft
d20 edition stats and write-up in the Saga Edition Legacy Era Campaign Guide p199 and Ultimate Alien Anthology p9.

Characteristics

  • Tough skin: +1 to Armor.
  • Hardy: +2 to your Might pool.
  • Stocky: -2 to your Speed pool.
  • Low-Light Vision: Your eyes act as an asset for low-light spotting.
  • Meat Allergy: If you consume meat, it acts as a level 2 non-life-threatening poison in your system.
  • Skill: You are trained in perception tasks. Being on edge all the time has its advantages.
  • Skill: You are trained in Might defense tasks. Advozse are hardy and adapted to their harsh homeworld.
  • Skill: You are trained in Intellect defense tasks having to do with losing sanity. Being so pessimistic, Advozse expect the worst.

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ALEENA

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p31.

Characteristics

  • Fast and Nimble: +4 to your Speed pool.
  • Small: -4 to your Might Pool.
  • Energy Boost (2 Might points): You gain an asset for any Speed roll. Aleenas' metabolism allow them to burn a lot of energy in a short amount of time, giving them a significant boost to their reflexes, agility and speed.
  • Skill: You are trained in Speed defense rolls. Your small size, quick reflexes and agility help you to avoid all physical attacks.
  • Inability. Any Might-based task to move something, or resist movement yourself, has its difficulty moved one step to your detriment.

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AQUALISH

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p284 and Ultimate Alien Anthology p14.
Aqualish Wookieepedia Entry

Use this entry for the subspecies that have hands (Quara & Ualaq), as opposed to fins (Aquala).

Characteristics

  • Resistant: +2 to your Might Pool.
  • Unwise: -2 to your Intellect Pool.
  • Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
  • Healthy: Add 1 to the points you regain when you make a recovery roll.
  • Low-Light Vision: Your eyes count as an asset for low-light spotting. Underwater, they count as two assets for low-light spotting. An Aqualish's large eyes amplify light.
  • Skill: You are trained in perception tasks.
  • Skill: You are trained in swimming tasks.
  • Inability: The difficulty of all pleasant social interaction tasks with other species is increased by one step. Aqualish are belligerent and it is expected behavior for them to be pushy and forceful when meeting others.

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ARCONA

Draft
d20 stats and write-up in Ultimate Alien Anthology p14.

Characteristics

  • Tough skin: +1 to Armor.
  • Heat-Vision & Scent: Each of these two heightened senses act as an asset for perception tasks when dealing with targets in short range. (Targets gain no benefit from cover versus these checks due to your heightened sense of smell).
  • Claws: You have claws that can be used as light weapons and you are practised in their use. Your claws also act as an asset for digging tasks.
  • Salt Weakness: The ingestion of salt acts as the intake of alcohol for other species. You become intoxicated after consuming small amounts, and continued ingestion leads to addiction.
  • Skill: You are trained in Might defense tasks. Arcona are adapted to their harsh homeworld.
  • Inability: The difficulty of all perception tasks and ranged attacks made against targets at long range and beyond is increased by one step for you. Arcona's multi-facetted eyes see distant objects as a blur.

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BESALISK

Draft
d20 edition stats and write-up in Ultimate Alien Anthology p22.

Characteristics

  • Hardy: +2 to your Might Pool.
  • Multiple Arms: You are able to hold up to four items and once, and can draw 1 item per round as part of another action. If you have nothing in your hands, your multiple limbs act as an asset for climbing, swimming, grappling and escaping grapples.
  • Insulating Down: Your feathery covering acts as an asset when making rolls to reduce damage or avoid the effects from the cold.
  • Store Food: You can last twice the normal time before you need to make checks to resist the effects of thirst or starvation. Your body's ability to store consumables also counts as an asset when making checks to avoid the effects of starvation or thirst.
  • Inability: The difficulty of Speed Defense rolls is one step higher for you. This is due to your cumbersome build.

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BITH

Draft
d20 stats and write-up in Saga Edition: Legacy Era Campaign Guide p11 and Ultimate Alien Anthology p36.

Characteristics

  • Very Intelligent: +4 to your Intellect Pool.
  • Weak: -2 to your Might Pool.
  • Micro-Vision & Scent: Each of these two heightened senses act as an asset for perception tasks when dealing with targets in immediate range. (Targets gain no benefit from cover versus these checks due to your heightened sense of smell).
  • Meditative Trance: You do not need to sleep. You simply enter a meditative trance for rest, during which time you retain awareness of your surroundings.
  • Skill: You are trained in one artistic or intellectual skill of your choice.
  • Inability: The difficulty of all perception tasks and ranged attacks made against targets at long range or beyond, is increased by one step for you. Bith's super senses are for focusing on details and features up close, not at range.

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BOTHAN

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p23 and Ultimate Alien Anthology p25.

Characteristics

  • Agile: +2 to your Speed Pool.
  • Slight Build: -2 to your Might Pool.
  • Skill: You are trained in Intellect defense tasks. Bothans are known to be strong-willed.
  • Skill: You are trained in tasks that involve the gathering of information, whether from people, archives/libraries or computers.

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CEREAN

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p24 and Ultimate Alien Anthology p30.

Characteristics

  • Intelligent: +2 to your Intellect Pool.
  • Unco-ordinated: -2 to your Speed Pool.
  • Dual-Brains: Having two brains counts as an asset for all Intellect defense rolls. A cerean's binary brain protects them from mental intrusion.
  • Skill: You are trained in initiative tasks. Cereans have great intuition.
  • Skill: You are trained in one knowledge skill of your choice. (Common choices: include astrogation, cryptography, economics)
  • Skill: You are trained in tasks that require puzzle solving and logic.
  • Inability. Cereans are not known for their co-ordination. The difficulty of tasks requiring balance or careful movement are increased by one step.

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CHADRA-FAN

Draft
d20 edition stats and write-up in the Saga Edition: Legacy Era Campaign Guide p210 and the Ultimate Alien Anthology p31.

Characteristics

  • Energetic: +2 to your Speed Pool.
  • Small: -4 to your Might Pool.
  • Darkvision: Your eyes provide two assets for low-light spotting. Chadra-fan can see in all but complete darkness.
  • Exceptional Senses: Your heightened senses count as an asset for perception tasks. Chadra-Fan have excellent vision, hearing and scent.
  • Fur: Your fur counts as an asset when making checks to reduce the damage or effects from the cold.
  • Tinker: You can reassemble a device to make it do something it was not intended to do, such as turning a blaster into a grenade. The effective level of the device is one level lower than normal. Unlike the tier feature, use of this ability takes at least an hour - longer for devices larger than yourself. Chadra-fan are notorious for pulling apart devices and putting them back together again. Droids should be especially nervous around them.
  • Communal: Chadra-fan do not operate well alone. All defense rolls made without an ally that can be seen and within short range, has the difficulty increased by one step. Each day spent in isolation, you must make an Intellect defense roll or move one step down the condition track. The roll is made at the same time recovery dice are regained and the difficulty starts at level 1 and increases cumulatively for each additional day spent in isolation (resetting when a day is spent around others).
  • Skill: You are trained in stealth. Chadra-fan are small, move quietly and have adapted to their underground homes.
  • Skill: You are trained in all positive social interactions. Chadra-fan are cheery and exuberant to the point that they tend to like everyone they meet.
  • Inability. Any Might-based task to move something, or resist movement yourself, has its difficulty moved one step to your detriment.

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CHAGRIAN

Draft
d20 edition stats and write-up in the Saga Edition: Legacy Era Campaign Guide p10 and Ultimate Alien Anthology p32.

Characteristics

  • Strong: +2 to your Might pool.
  • Cumbersome: -2 to your Speed pool.
  • Amphibious: You can breathe underwater.
  • Low-Light Vision: Your eyes provide an asset for low-light spotting.
  • Radiation Resistance: Your physiology acts as an asset when making rolls to resist the effects of radiation. In addition you have Armor +3 versus radiation damage.
  • Skill: You are trained in positive social interactions. Chagrians have accepting natures, enjoy interactions with other species and make loyal companions.
  • Skill: You are trained in swimming tasks.

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CHISS

Draft
d20 stats and write-up in Saga Edition: Legacy Era Campaign Guide p11 and Ultimate Alien Anthology p36.

Characteristics

  • Intelligent: +2 to your Intellect Pool.
  • Mental Acuity & Driven: Each day, choose one skill that you believe will clearly help you reach your goal. You are trained in tasks relating to that skill.
  • Thermal Vision: Your eyes count as an asset for low-light spotting. Chiss have thermal-based vision allowing them so see in dark conditions.
  • Skill: You are trained in one non-physical skill of your choice. This is usually a knowledge skill or one based upon intellectual training.
  • Inability. The difficulty of initiative tasks are increased by one step for you. Chiss are cautious and their strict code of conduct forbids them to attack an enemy unless they are attacked first.
  • Inability: The difficulty of all pleasant social interaction tasks with other species is increased by one step. Chiss society is xenophobic and individuals are usually cautious around other species.

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DEFEL

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p44.

Characteristics

  • Claws: Your claws act as light weapons with which you are practised.
  • Exceptional Senses: You are considered to have an asset in perception tasks, including scent, out to short range, which eliminates any penalties that might apply due to cover of the targets.
  • Wraith: In normal light, your fur grants you an asset to speed defense rolls. In low-light or darkness this increases to two assets and applies to stealth checks too. Only in very bright light (such as direct sunlight) does a defel lose these features. Defel fur absorbs all light except for ultraviolet, making them appear shadowy in visible light.
  • Skill: You are trained in discerning people's true motives or seeing through lies. Defel are honorable to a fault and do not associate with liars.
  • Inability: You can only see in the ultraviolet spectrum. You must wear special goggles/visors to see in normal light. Without your goggles/visors, you are blind.

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DEVARONIAN

Draft
d20 stats and write-up in Saga Edition: Web Enhancementand Ultimate Alien Anthology p45.

The male and female of the Devaronian species vary considerably.

Female Characteristics

  • Wise: +2 to your Intellect Pool.
  • Skill: You are trained in deception tasks, as well as seeing through deceptions and lies.
  • Skill: You are trained in one knowledge skill of your choice.

Male Characteristics

  • Agile: +2 to your Speed Pool.
  • Skill: You are trained in all actions that involve overcoming or ignoring the effects of fear or intimidation.
  • Skill: You are trained in intimidation and deception tasks.
  • Inability: The difficulty of all pleasant social interaction tasks with other species is increased by one step. Devaronians tend to be greedy, terse and basically show little concern for the welfare of others.

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DRESSELLIAN

Draft
d20 stats and write-up in Ultimate Alien Anthology p48.

Characteristics

  • Hardy: +2 to your Might pool.
  • Skill: You are trained in Intellect defense tasks. Dresselians are known to be defiant.
  • Skill: You are trained in Might defense tasks to resist the effects of toxins, poison, disease and radiation.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with species other than Bothans and fellow Dressellians is increased by one step. Dressellians are generally self-serving, quick to anger and wary of other species.

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DUG

Draft
d20 edition stats and write-up in the Saga Edition: Clone Wars Campaign Guide p10 and Ultimate Alien Anthology p50.

Characteristics

  • Agile: +4 to your Speed Pool.
  • Small: -2 to your Might Pool.
  • Skill: You are trained in Speed defense tasks (including when piloting). Dugs have lightning reflexes.
  • Skill: You are trained in climbing tasks.
  • Skill: You are trained in jumping actions.
  • Skill: You are trained in stealth tasks.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by two steps. Dugs are adversarial, derogatory, selfish, bullying and temperamental. Most don't bother to learn Basic either, though they are capable of speaking it.
  • Inability. Any Might-based task to move something, or resist movement yourself, has its difficulty moved one step to your detriment.

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DUROS

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p25 and Ultimate Alien Anthology p51.

Characteristics

  • Agile: +2 to your Speed Pool.
  • Intelligent: +2 to your Intellect Pool.
  • Slight Build: -2 to your Might Pool.
  • Spacer: Your amazing mind counts as an asset for all piloting, astrogation and other mathematical calculation tasks. Stories abound of Duros navigators calculating supposedly impossible astrogation co-ordinates in their heads and making impossible maneuvers in their craft.

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FEEORIN

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p58.

Characteristics

  • Very Powerful: +4 to your Might Pool.
  • Cumbersome: -2 to your Speed Pool.
  • Low-Light Vision: Your eyes count as an asset for low-light spotting.
  • Skill: You are trained in Might defense tasks.
  • Skill: You are trained in intimidation interactions.
  • Inability: Due to your large size, the difficulty of Speed defense rolls is increased by one step.
  • Inability: The difficulty of any task involving positive interaction is increased by one step for you. Feeorins ranged from impersonal, gruff, self-serving and quick to anger to downright brutal.

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FELUCIAN

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p14.

Characteristics

  • Tough hide: +1 to Armor.
  • Simple: -2 to your Intellect Pool. Felucians live a primitive and secluded life.
  • Amphibious: You can breathe underwater.
  • Force Use. Choose one Tier 1 ability from the Force Flavor list.
  • Hardy: Your wood-like physiology counts as an asset for all Might defense tasks.
  • Low-Light Vision: Your eyes act as an asset for low-light spotting.
  • Natural Camoflage: You have an asset to blend into vegetation.
  • Primitive: Any benefit you gain from being practised with weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
  • Inability: The difficulty of Speed defense rolls is one step higher for you.
  • Inability: Due to your mysterious nature, wild mood swings and plant heritage, the difficulty of all positive social interactions with other species is increased by one step for you.

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GAMOREAN

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p26 and Ultimate Alien Anthology p61.

Characteristics

  • Strong: +2 to your Might Pool.
  • Stupid: -2 to your Intellect Pool.
  • Fortitude: Add +1 to the points you regain when you make a recovery roll.
  • Mighty Strike: When you spend Effort on to increase the damage of a melee attack, you add 4 to your damage instead of 3).
  • Skill: You are trained in Might defense tasks.
  • Primitive: Any benefit you gain from being practised in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
  • Inability: The difficulty of Speed defense rolls is increased by one step. Gamoreans lack agility.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Gamoreans are brutish, violent and proud. They are also unable to communicate in Basic.

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GAND

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p62.

Characteristics

  • Exoskeleton: +1 Armor. Gand are covered in hard chitin.
  • Wise: +2 to your Intellect pool.
  • Darkvision: Your eyes act as two assets for low-light spotting.
  • Insect Metabolism: Except for your 1 action recovery, halve the duration required for all other recovery rolls. You still have the same amount of recovery rolls as anyone else, you just don't need to rest as long. This also means you are fully rested after 5 hours.
  • Regeneration: Severed limbs can be regrown. To do so, you must spend 10 Might points, but the maximum you can spend per day for this regrowth is 2.
  • Inability: You must wear a special breath mask to provide you with ammonia. This mask also contains a vocabulator, allowing you to speak. Without your mask you begin to suffocate and cannot communicate verbally.
  • Inability: The difficulty of all Might defense tasks is one step higher for you. Gand are not very robust and absorb toxins through their skin.

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GANK

Draft
Wookiepedia entry.

Characteristics

  • Battle Armor: +2 to Armor. You begin play with mechanised battle armor. This armor is cybernetically fused to you in places and you are practiced in its use.
  • Cybernetic Communication: You can communicate silently with all other Ganks within long range.
  • Pack Fighter: Any task you perform in combat as part of a cooperative action (see Cypher System Core Rulebook p211) is made at one difficulty step lower.
  • Trained Killer: Any time you deal extra damage due to a high die roll, you deal 1 extra point of damage.
  • Skill: You are trained in Intellect defense tasks. Ganks are single-minded in the extreme.
  • Skill: You are tained in intimidation tasks.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Being renowned as a bloodthirsty, violent killer has its drawbacks.

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GEONOSIAN

Draft
d20 edition stats and write-up in the Saga Edition: Clone Wars Campaign Guide p181 and Ultimate Alien Anthology p64.

Stats below are for the warrior caste.

Characteristics

  • Tough: +2 to your Might pool.
  • Simple: -2 to your Intellect pool.
  • Exoskeleton: +1 to Armor.
  • Flight: As a move action you can fly a short distance.
  • Limited Radiation Resistance: Your physiology acts as an asset when making rolls to resist the effects of radiation. In addition you have Armor +1 versus radiation damage.
  • Low-Light Vision: Your eyes count as an asset for low-light spotting.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Geonosians tend to be contemptuous of other species.

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GOTAL

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p67.

Characteristics

  • Low-Light Vision: Your eyes act as an asset for low-light spotting.
  • Sense Energy: Your head cones act as an asset to sense the emotional state, determine motivations and see through deceptions of sentient living creatures with short range.
  • Spatial Awareness: You ignore cover and concealment penalties to perception tasks to perceive living sentient creatures within short range. Unless a target can mask its emotions, it is easy prey for a Gotal.
  • Power Cell Sensitivity: You lose access to all other Gotal abilities and skills (except Low-Light Vision) if there is an operating power cell within immediate range. This typically represents the power cells required for droids to operate. Smaller cells, such as those for weapons, have no effect on your abilities. Likewise, large power cells, such as generators extend the range to short or even long, depending upon their size and signals.
  • Skill: You are trained in initiative tasks.
  • Skill: You are trained in positive social interactions. Being sensitive to others' feelings, Gotals tend to be polite and rarely speak negatively.

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GRAN

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p15 and Ultimate Alien Anthology p68.
Gran Wookieepedia Entry

Characteristics

  • Darkvision: Your eyes count as two assets for low-light spotting. Gran have three eyes that can focus very well and are adapted to dark conditions.
  • Precise Vision: Your eyes provide an asset when making ranged attacks at long range or beyond, and when targets have cover.
  • Skill: You are trained in positive social interactions. Gran are highly sociable, friendly, loyal and hospitable.
  • Skill: You are trained in tasks involving sensing others' emotions, discerning dispositions, and getting a hunch about the people around you.
  • Inability: The difficulty of Intellect defense rolls is increased by one step. Gran are eager to get along and lack will-power.

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GUNGAN

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p26 and Ultimate Alien Anthology p69.

Characteristics

  • Agile: +2 to your Speed Pool.
  • Not Astute: -2 to your Intellect Pool.
  • Excellent Hearing: Your ears act as an asset to perception rolls where hearing is relevant.
  • Low-Light Vision: Your eyes act as an asset for low-light spotting.
  • Hold Breath (0+ Might points): You can hold your breath for twice as long as other species before you have to make checks to avoid drowning. You can extend this time by 1 minute for every point of Might you spend.
  • Skill: You are trained in Speed defense tasks. Gungans have quick reflexes and an uncanny ability to avoid danger.
  • Skill: You are trained in swimming tasks.
  • Inability: The difficulty of all pleasant social interaction tasks with other species is increased by one step. Gungans are typically cautious and suspicious of other species.

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IKTOTCHI

Draft
d20 edition stats and write-up in the Saga Edition Clone Wars Companion Guide p12 and Ultimate Alien Anthology p75.

Characteristics

  • Tough skin: +1 to Armor.
  • Limited Precognition: You can use points from your Intellect Pool when applying Effort to Speed defense rolls. This feature can be used when piloting to reduce the chance of the craft being hit.
  • Premonition (2 Intellect points): As an action, you learn one random fact about a creature or location that is pertinent to a topic you designate. Alternatively, you can learn a creature's level; however, if you do so, you cannot learn anything else about it later with this ability.
  • Skill: You are trained in Might defense tasks. Iktotchi are hardy and adapted to their harsh homeworld.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Iktotchi are quiet and introspective and have trouble forming friendships due to their stoic disposition and impatience with other species.

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ISHI TIB

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p77.

Characteristics

  • Smart: +2 to your Intellect pool.
  • Amphibious: You can breathe underwater.
  • Beak: You can bite with your beak as a medium weapon and you are practiced in its use.
  • Frenzy (2 Intellect points): If you take damage in combat, you can enter a state of rage. While in this state, you can't use points from your Intellect Pool, but you gain +1 to your Might Edge and your Speed Edge. This effect lasts for as long as you wish, but ends if no combat is taking place within range of your senses. Enabler.
  • Skill: You are trained in puzzle-solving tasks and other tasks that involve strategy and planning. Ishi Tib are patient, meticulous and highly organised perfectionists.
  • Skill: You are trained in swimming tasks.
  • Inability: The difficulty of Speed defense tasks is one step higher for you. Your skin dries and cracks, limiting your movement. This inability can be removed temporarily (until the end of your next 10 hour recovery) by submersing yourself in salt water.

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ITHORIAN

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p27 and Ultimate Alien Anthology p79.

Characteristics

  • Wise: +2 to your Intellect Pool.
  • Slow: -2 to your Speed Pool.
  • Bellow (4+ Might points): You can deal damage to all creatures in a group (no allies in between) within short range. You open all four throats that delivers a terrible subsonic bellow. This is a Might attack that deals 4 points of damage, +1 point of damage per extra point of Might spent after the initial 4.
  • Skill: You are trained in Intellect defense rolls. Ithorians have strong willpower.
  • Skill: You are trained in all tasks involving identifying or using natural plants.
  • Skill: You are trained in pleasant social interactions. Ithorians are very personable and deliberate thinkers.
  • Inability: The difficulty of any Speed defense roll is increased by one step. Ithorians are not agile.
  • Inability: The difficulty of running tasks (such as trying to move a long distance on your turn) is increased by one step.

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JAWA

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p80.

Characteristics

  • Dexterous: +2 to your Speed Pool.
  • Small: -4 to your Might Pool.
  • Darkvision: Your eyes provide two assets in low-light spotting.
  • Droid Disabler: You add 2 to any ion dmage that you deal. Furthermore, when you use devices against droids, such as restraining bolts they operate at 1 level higher. Jawas are masters at adapting devices and weapons to disable droids.
  • Jury-Rig: You can reassemble or fix any device in half the time necessary. The device ceases to work if a '2' is rolled on the dice when using it.
  • Cowardly: The difficulty of all attack rolls is increased by one step if you do not have an ally that you can see within immediate range of you.
  • Skill: You are trained in stealth. Jawas are small, move quietly and are used to sneaking up on targets.
  • Skill: You are trained in all actions involving using, repairing and crafting machines.
  • Inability: The difficulty of all running tasks is increased by one step for you. Jawas have short legs and awkward gaits.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Jawas do not speak Basic, are known swindlers and smell.
  • Inability. Any Might-based task to move something, or resist movement yourself, has its difficulty moved one step to your detriment.

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KAMINOAN

Draft
d20 stats and write-up in Saga Edition: Clone Wars Campaign Guide p24 and Ultimate Alien Anthology p82.

Characteristics

  • Intelligent: +2 to your Intellect Pool.
  • Resistant: Due to scientific refinements of your genetic code, you are considered to have an asset and +2 armor versus environmental effects, such as poison, radiation, disease and other hazards that target your physiology.
  • Skill: You are trained in one knowledge skill or profession-based skill of your choice. Because they are genetically designed, Kaminoans are bred to fulfill a specific role or niche.
  • Inability. The difficulty of Speed defense tasks is increased by one step when made to avoid melee attacks. Though graceful, Kaminoans' elongated bodies make for easy targets.

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KEL DOR

Draft
d20 edition stats and write-up in the Saga Edition Core Rulebook p28 and Ultimate Alien Anthology p82.

Characteristics

  • Quick: +2 to your Speed Pool.
  • Wise: +2 to your Intellect pool.
  • Poor Constitution: -2 to your Might Pool.
  • Low-Light Vision Goggles: Your goggles count as an asset for low-light spotting.
  • Skill: Due to your connection with the Force, you are trained in determining the motives of other creatures within short range.
  • Inability: You must wear special goggles and a breath mask. Without your goggles you are blind; without your breath mask you begin to suffocate.

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KERKOIDEN

Draft
d20 edition stats and write-up in the Saga Edition: Clone Wars Campaign Guide p14.

Characteristics

  • Cunning: +2 to your Intellect Pool.
  • Unfit: -2 to your Might Pool.
  • Predatory: You deal 2 extra points of damage on attacks if at least one ally has dealt damage to the same target since your last turn.
  • Skill: You are trained in all social interactions. Kerkoidens have shifted many of their predatory instincts over into the social arena. They can be pushy, devious, and persuasive.
  • Inability: The difficulty of running tasks are increased by one step for you. Kerkoidens are not naturally fit and have short legs.

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KLATOOINIAN

Draft
d20 edition stats and write-up in the Saga Edition Legacy Era Campaign Guide p13 and Ultimate Alien Anthology p89.

Characteristics

  • Tough: +2 to Might pool.
  • Simple: -2 to Intellect pool. The Hutts have shielded the Klatooinians from progressive thinking and they are slow to figure things out on their own.
  • Heat Resistant: Your physiological adaptations count as an asset when you make Might rolls made to reduce the effects of heat. You also have 2 Armor versus damage that would normally be taken for heat exposure, sunstroke and thirst. Neither of these bonuses apply to direct and sudden heat such as fire or lava damage.
  • Skill: You are trained in Intellect defense tasks. Whilst simple, Klatooinians are resolute and serve their masters with dogged determination and loyalty.
  • Illiterate: You cannot read or write. The Hutts frown upon the Klatooinians learning too much (lest they learn about their own ancient texts). Klatooinians even speak Huttese, having long forgotten their own language.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Klatooinians are used to serving and being told what to do.

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MON CALAMARI

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p28 and Ultimate Alien Anthology p98.
Mon Calamari Wookieepedia Entry

Characteristics

  • Smart: +2 to your Intellect Pool.
  • All-round Vision: Your large eyes on the side of your head count as an asset for perception tasks where site is relevant.
  • Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
  • Low-Light Vision: Your eyes count as an asset for low-light spotting. Underwater they count as two assets for low-light spotting. A Mon Calamari's large, eyes amplify light.
  • Inability. You have a frail physique and soft skin. All Might defense rolls are increased by one level of difficulty for you.

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Nautolan1

NAUTOLAN

Draft
d20 stats and write-up in Saga Edition: The Clone Wars Campaign Guide p15 and Ultimate Alien Anthology p104.
Nautolan Wookieepedia entry

Characteristics

  • Rubbery Hide: +1 Armor. The pressure of the deeps and their thick rubbery hides make Nautolans tougher than most.
  • Flexible: +2 to your Speed pool.
  • Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
  • Low-Light Vision: Your eyes count as an asset for low-light spotting. Underwater, they count as two assets for low-light spotting. A Nautolan's large, dark eyes amplify light.
  • Pheromone Reading: Being able to read pheromones provides an asset to tasks involving sensing emotions, discerning dispositions, and getting a hunch about people within immediate range. This goes out to short range in water. A Nautolan's head tendrils 'read' pheromones.
  • Inability. Due to pheromones influencing your behaviour, you are more vulnerable to powers that affect your mood. The difficulty of Intellect defense rolls to resist changing your state of mind are increased by one step.

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NEIMOIDIAN

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p106.

Characteristics

  • Shrewd: +2 to you Intellect Pool.
  • Slight: -2 to your Might Pool.
  • Infrared Vision: Your eyes count as an asset for low-light spotting. A Neimoidian's eyes are super-sensitive and see into the infrared spectrum.
  • Skill: You are trained in deception.
  • Skill: You are trained in any action taken to escape danger, flee from a dangerous situation, or wheedle your way out of trouble. This does not apply to dodging damage, but to pro-actively removing yourself from a situation. Although their trained soldiers may not be as craven, Neimoidians have a predisposition towards cowardice.
  • Skill: You are trained in etiquette and interaction tasks when dealing with the social elite.
  • Inability: The difficulty of Intellect defense rolls is increased by one step. Though smart, when it comes down to it, Neimoidians are weak-willed.

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NELVAANIAN

Draft
d20 edition stats and write-up in the Saga Edition: Clone Wars Campaign Guide p16.

Characteristics

  • Hardy: +2 to your Might Pool.
  • Simple: -2 to your Intellect Pool. Nelvaanians have lived secluded lives and have had little chance to develop intellectually or interact with standard technologies.
  • Acute Senses: You are considered to have an asset for any perception task. Due to your heightened sense of smell, you eliminate any penalties that might apply due to cover of the targets within short range.
  • Fur: Your fur acts as an asset for checks made to reduce the damage or effects from the cold.
  • Low-Light Vision: Your eyes provide an asset for low-light spotting.
  • Primitive: Any benefit you gain from being practiced in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
  • Skill: You are trained in tasks relating to hunting and tracking.
  • Skill: You are trained in stealth tasks.
  • Inability: The difficulty of all communications tasks is increased by one step for you, unless the other creature can understand your language. Nelvaanians typically only know their own language.

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NOGHRI

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p185 and Ultimate Alien Anthology p113.
Noghri Wookieepedia Entry

Characteristics

  • Agile: +2 to your Speed Pool.
  • Scent: You have an asset in perception tasks where smell is relevant. This typically extends out to short range, and eliminates any penalties that might apply due to any cover targets might have.
  • Skill: You are trained in stealth tasks.
  • Skill: You are trained in running actions.
  • Primitive: Any benefit you gain from being practiced in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by two steps. Noghri are honorable, yet unsociable, intense and completely humourless.

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NOSAURIAN

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p16 and Ultimate Alien Anthology p114.
Nosuarian Wookieepedia Entry

Characteristics

  • Agile: +2 to your Speed Pool.
  • Horns: You have a ridge of horns along your head that can be used as light weapons and you are practiced in their use.
  • Flash of Light (2 Speed points - for blinding only): You can emit light from your mouth. This is mostly used to signal other nosaurians, but it can be used to temporarily blind others. To perform this attack, choose a target within immediate range that can see you. This is a Speed-based attack that blinds the target for 1 round. A nosaurian that uses this ability a lot in one day becomes lethargic. Action for the blinding attack.
  • Skill: You are trained in climbing.
  • Skill: You are trained at surviving the wilds. This includes locating food, water and shelter, resisting the effects of natural environments, and general knowledge about the flora and fauna familiar to you.
  • Inability: Your vision is black and white only. The difficulty of many perception tasks relying upon sight is increased by one step.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Nosaurians can be abrasive, fatalistic, embittered and hold grudges (especially towards humans).

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PAU'AN

Draft
d20 stats and write-up in Saga Edition: Web Enhancement.

Characteristics

  • Charismatic & Wise: +4 to your Intellect Pool.
  • Frail: -2 to your Might Pool.
  • Authority: When you spend an XP to reroll a check, you can also give some advice to one ally within short range. As long as they can see and hear you, the ally can also make one reroll. Their reroll must be used on their next round and must be used for the task you advised them on, otherwise it is lost. Pau'ans are capable leaders and diplomats.
  • Low-Light Vision: You are considered to have an asset for low-light spotting.
  • Skill: You are trained in all social interactions.
  • Skill: You are trained in one knowledge skill of your choice. The Pau'ans live a long time and value knowledge.
  • Inability. Any Might-based task to move something, or resist movement yourself, has its difficulty moved one step to your detriment. Though tall, Pau'ans are very gaunt and unused to manual labor.

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QUARREN

Draft
d20 stats and write-up in Saga Edition: Core Rulebook p29 and Ultimate Alien Anthology p123.

Characteristics

  • Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
  • Healthy: Add +1 to the points you regain when you make a recovery roll. Quarren are physically tough, without having pure strength.
  • Reserved: Quarren are known as being practical and conservative. They do not like change or anyone that displays overt optimism and idealism. When making checks to resist being charmed, persuaded or having your mind 'changed' you reduce the difficulty by one.
  • Low-Light Vision: You are considered to have an asset for low-light spotting.
  • Skill: You are trained in Might defense rolls. Quarren are typically resilient.
  • Inability: The difficulty of all Intellect tasks is increased by one step for you. Quarren are typically lacking in grace and wisdom.

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RODIAN

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p30 and Ultimate Alien Anthology p129.
Rodian Wookieepedia Entry

Characteristics

  • Dexterous: +2 to your Speed Pool.
  • Infrared Vision: Your eyes provide an asset for low-light spotting. A Rodian's eyes are super-sensitive and see into the infrared spectrum.
  • Skill: You are trained in perception tasks. Rodians are alert and perceptive.
  • Skill: You are trained in tasks relating to hunting and tracking.
  • Inability: The difficulty of Intellect defense rolls is increased by one step. Rodian's may be aggressive, but their minds are weak.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Rodian's see other beings as game and are known to be violent and tenacious. All these traits don't endear them to others.

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SELKATH

Draft
There are no D20 stats for Selkath.

Characteristics

  • Rubbery Hide: +1 Armor. The pressure of the deeps and their thick rubbery hides make Selkaths tougher than most.
  • Flexible: +2 to your Speed Pool.
  • Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
  • Camouflage: Your hide is an asset to stealth tasks when in water.
  • Low-Light Underwater Vision: Your eyes count as an asset for low-light spotting when underwater.
  • Poison: All Selkath have retractable, poisonous claws. Selkath are too honorable to use such poison on intelligent beings and to do so is illegal in their society. It is a sign of dishonor, or even madness. If used, the poison is of the same level as your tier and reduces the victim one step on the damage track. If your use of the poison is noticed, you dishonor your species and it is likely the Selkath constabulary will come after you. The difficulty level of all positive social interactions with Selkath and other species that understand this will be at two steps higher for you.
  • Skill: You are trained in perception tasks when underwater. Out of the water, your senses are not their best. (See below).
  • Skill: You are trained in determining the motives and deceptions of other creatures. Selkath are telepathically receptive and have a history of neutrality.
  • Inability: The difficulty of Intellect defense tasks made to prevent someone reading your thoughts or change your disposition is increased by one step. Having an open mind is not always an advantage.
  • Inability: The difficulty of all perception tasks is raised by one step for you when you are not underwater.

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SNIVVIAN

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p147.

Characteristics

  • Thick Hide: +1 Armor. You have a thick hairy hide.
  • Inventive: +2 to your Intellect Pool.
  • Small: -2 to your Might Pool.
  • Darkvision: Your eyes count as two assets for low-light spotting. Snivvians spend a lot of their time below ground on their cold homeworld of Cadomai Prime.
  • Insulating Fur: Your fur counts as two assets for rolls made to reduce the damage or effects from the cold.
  • Skill: Snivvians are renowned artists. You are trained in one creative skill of your choice: painting, hologram creations, writing, music composition and so on.
  • Skill: You are trained in stealth. Snivvians are small, move quietly and have adapted to their underground homes.
  • Inability. Any Might-based task to move something, or resist movement yourself, has its difficulty moved one step to your detriment.

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SULLUSTAN

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p31 and Ultimate Alien Anthology p153.

Characteristics

  • Agile: +2 to your Speed Pool.
  • Frail : -2 to your Might Pool. Sullustans are not as hardy as other species.
  • Infrared Vision: Your eyes count as two assets for low-light spotting. A Sullustan's eyes are super-sensitive and see into the infrared spectrum.
  • Spatial Memory: If a sullustan has already been somewhere, or already travelled a certain path (including hyperspace lane), then all checks made to return there or repeat the journey have the difficulty reduced by two steps.
  • Skill: You are trained in perception tasks.
  • Skill: You are trained in climbing tasks.
  • Inability: All attacks and perception checks made versus targets in bright light, have the difficulty raised by one step for you. Sullustan's eyes are very sensitive to bright light.

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TALZ

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p16 and Ultimate Alien Anthology p153.

Characteristics

  • Very Strong & Hardy: +4 to your Might Pool.
  • Simple: -2 to your Intellect Pool. Talz have lived secluded lives and have had little chance to develop intellectually.
  • Claws: You have claws that can be used as medium weapons and you are practiced in their use.
  • Darkvision: Your eyes count as two assets for low-light spotting.
  • Insulating Fur: Your fur counts as two assets for rolls made to reduce the damage or effects from the cold.
  • Light Immunity: You are never blinded, dazed, stunned or in anyway affected by bright light. (This does not include damage from searing light). Talz have two sets of eyes to operate in darkness and the blinding light of sun on snow.
  • Skill: You are trained in tasks relating to hunting and tracking.
  • Inability: Your clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
  • Inability: The difficulty of any task that involves seeing through deceptions or determining someone's secret motive is increased by one step. Talz are gentle, kindhearted and easily deceived.
  • Inability: The difficulty of communications tasks is increased by one step for you, unless the other creature can understand your language. Talz can understand Basic, but lack the vocal ability to speak it.
  • Inability: The difficulty of Speed defense rolls is one step higher for you. Talz are bulk and easy targets.

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TOGORIAN

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p17 and Ultimate Alien Anthology p161.

Characteristics

  • Very Powerful: +4 to your Might Pool. You are muscular with dense bone tissue.
  • Impulsive: -2 to your Intellect Pool. Togorians are not very bright, act without thinking and lack learning that is not survival based.
  • Feline Reflexes: You are considered to have an asset for initiative tasks.
  • Low-Light Vision: Your eyes are considered an asset for low-light spotting. Your feline eyes are adapted to dim conditions.
  • Skill: You are trained in intimidation interactions.
  • Inability: Due to your large size, the difficulty of Speed defense rolls is increased by one step.
  • Inability: The difficulty of any task involving positive interaction is increased by one step for you. Togorians are known to be predatory and aggressive.

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TOGRUTA

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p17 and Ultimate Alien Anthology p162.

Characteristics

  • Agile: +2 to your Speed Pool.
  • Delicate: -2 to your Might Pool.
  • Pack Hunter: You deal 2 extra points of damage on melee attacks if at least one ally has dealt damage to the same target since your last turn.
  • Spatial Awareness: You ignore cover and concealment penalties to perception tasks within short range. Togruta can sense their surroundings using passive echolocation.
  • Skill: You are trained in stealth tasks.

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TRANDOSHAN

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p31 and Ultimate Alien Anthology p165.
Trandoshan Wookieepedia Entry

Characteristics

  • Scaled Hide: +1 Armor. Trandoshans are covered in hard scales.
  • Resistant: +2 to your Might Pool.
  • Claws: You have claws that can be used as light weapons and you are practiced in their use.
  • Low-Light Vision: Your eyes count as an asset for low-light spotting. A Trandoshan's eyes are super-sensitive and see into the infrared spectrum.
  • Regeneration: You can make an extra recovery roll each day. This roll is one action. So you can make two recovery rolls that each take one action (as well as other recovery rolls following rests). Also, severed limbs can be regrown. To do so you must spend 10 Might points, but the maximum you can spend per day for this regrowth is 2.
  • Inability: Your clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
  • Inability: The difficulty of all tasks relating to pleasant social interaction is increased by one step. Trandoshans are known to be violent, brutal and driven and their slave-trading does not endear them to most people.

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TWI'LEK

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p31 and Ultimate Alien Anthology p172.

Characteristics

  • Calculating & Charismatic: +2 to your Intellect Pool.
  • Low-Light Vision: Your eyes count as an asset for low-light spotting.
  • Secret Communication: You can communicate with other twi'leks within a short range using subtle movements of your lekku (head tails).
  • Skill: Twi'lek are generally healthy and resistant to toxins and illness. Your physiology counts as an asset to resist toxins and disease.
  • Skill: You are trained in deception tasks.
  • Inability: Twi'lek are easily manipulated and seek the approval of others. The difficulty of Intellect defense rolls is increased by one.

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VALAATH

Draft
These are actually the Saurians from Titan's Grave: The Ashes of Valkana p20. I am using them for another game, so here is a good place to hide them for now. Besides, they would make a fine species for Star Wars.

Characteristics

  • Smart: +2 to your Intellect Pool.
  • Skill: You are trained in balancing tasks.
  • Skill: You are trained in running tasks.
  • Skill: You are trained in one knowledge skill of your choice. This is usually engineering or science-based, but it does not have to be. Or you are trained in the use of one group of technological devices, gadgets, etc. This can be computer systems, vehicles, lab gear, etc.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Valaath can be a little tongue-tied due to being so focused on their own interests and many are a little fatalistic too.
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VERPINE

Draft
d20 edition stats and write-up in the Ultimate Alien Anthology p62.

Characteristics

  • Exoskeleton: +1 Armor. Verpine are covered in flexible chitin.
  • Microscopic Sight: You have an asset on all site-based perception tasks made verses targets within immediate range. This is typically used to examine the fine details of gadgets.
  • Telecommunications: Through their antennae, Verpine can transmit and receive radio waves out to 1km, allowing them to communicate silently with each other in this range. The more Verpine are present, the further the distance signals can be sent.
  • Skill: You are trained in perception tasks.
  • Skill: You are trained in repairing, modifying and crafting machines and electronics.

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VURK

Draft
d20 stats and write-up in Saga Edition: Clone Wars Campaign Guide p17.

Characteristics

  • Leathery Hide: +1 to your Armor.
  • Hardy: +2 to your Might pool.
  • Slow: -2 to your Speed pool.
  • Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
  • Wide Vision: The positioning of your eyes provides you with an asset for perception tasks requiring vision.
  • Skill: You are trained in any Might defense task requiring endurance. A Vurk's nomadic existence builds stamina.
  • Skill: You are trained in Intellect defense tasks. Vurk are very even-tempered.

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WEEQUAY

Draft
d20 edition stats and write-up in the Saga Edition Legacy Era Campaign Guide p15 and Ultimate Alien Anthology p??.

Characteristics

  • Tough skin: +1 to Armor.
  • Hardy: +2 to your Might Pool.
  • Dull: -2 to your Intellect Pool.
  • Pheromones: You can communicate silently with other Weequay within short range.
  • Skill: You are trained in Might defense tasks. Weequay are hardy and adapted to their harsh homeworld.
  • Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Weequay rarely communicate with other species, are known to be violent, and lack individuality.

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WHIPID

Draft
d20 edition stats and write-up in the Saga Edition: The Force Unleashed Campaign Guide p18 and Ultimate Alien Anthology p182.

Characteristics

  • Very Powerful: +4 to your Might Pool.
  • Simple: -2 to your Intellect Pool. Whipids have a very simplistic, predatory view of life.
  • Claws: You have claws that can be used as medium weapons and you are practiced in their use.
  • Insulating Fur: Your fur counts as two assets for rolls made to reduce the damage or effects from the cold.
  • Scent: You ignore cover and concealment penalties within short range for perception tasks and lighting penalties to track.
  • Skill: You are trained in tasks relating to hunting and tracking.
  • Blindness Resistance: Your eyes count as an asset when making rolls to resist blindness from bright light. Whipids eyes have adjusted to account for snow blindness.
  • Primitive: Any benefit you gain from being practised in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
  • Inability: Your clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
  • Inability: The difficulty of all Intellect tasks is increased by one step.
  • Inability: The difficulty of Speed defense rolls is one step higher for you. Whipids are bulky, slow and easy targets.

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WOOKIEE

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p32 and Ultimate Alien Anthology p153.

Characteristics

  • Very Powerful: +4 to your Might Pool.
  • Unwise: -2 to your Intellect Pool. Wookiees are impulsive and lack learning that is not survival based.
  • Extraordinary Recuperation: You halve the time it takes to make a recovery roll (minimum one action).
  • Frenzy (2 Intellect points): When you wish, while in combat, you can enter a state of rage. While in this state, you can't use points from your Intellect Pool, but you gain +1 to your Might Edge and your Speed Edge. This effect lasts for as long as you wish, but ends if no combat is taking place within range of your senses. Enabler.
  • Thick Fur: Your fur counts as an asset for rolls made to reduce the damage or effects from the cold.
  • Skill: You are trained in climbing.
  • Skill: You are trained in all actions involving breaking inanimate objects, including droids.
  • Inability: Your clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
  • Inability: The difficulty of any task that involves patience, willpower, or discipline is increased by one step. Wookies are known for their impatience.
  • Inability: The difficulty of friendly social interactions is increased by one step for you. Wookies are typically intimidating and they are unable to communicate in Basic.

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ZABRAK

Draft
d20 edition stats and write-up in the Saga Edition: Core Rulebook p33 and Ultimate Alien Anthology p194.

Characteristics

  • Versatile: Distribute 3 points to any of your stat pools. All 3 cannot go into the same stat.
  • Survivor: You are trained in Might defense tasks related to resisting environmental effects, such as thirst, heat, cold and radiation.
  • Confidence: Each day, choose one skill that you believe will clearly help you reach your goal. You are trained in tasks related to that skill.
  • Skill: You are trained in perception.

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ZELTRON

Draft
d20 stats and write-up in Saga Edition: Legacy Era Campaign Guide p15 and Ultimate Alien Anthology p196.

Characteristics

  • Charismatic: +2 to your Intellect pool.
  • Pheromones (2 Might points): You can release pheromones that grant you an asset on any social interaction roll made against creatures within an immediate area.
  • Skill: You are trained in all positive social interaction rolls. Zeltrons are universally friendly, jolly and sociable.
  • Skill: You are trained in tasks involving sensing emotions, discerning dispositions, and getting a hunch about people within immediate range. Zeltrons have latent empathy and can sense the emotions of others.
  • Inability. As a Zeltron senses the emotions of others, those emotions also affect the Zeltron. You are more vulnerable to powers that affect your mood. The difficulty of Intellect defense rolls to resist changing your state of mind are increased by one step.

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