Cypher Droids

Last 3 Edits

July 12th, 2016. Made a few adjustments to most droids.
May 25th. Page created. Ideas added.

Droids in Star Wars perform a variety of tasks, but almost all are prohibited from harming living beings. There are five divisions of droid types.

Droid becomes your Descriptor (though, it may be combined with an appropriate Descriptor, like any other race or species, using our House Rules).

Upgrades & Improvements

All of your Type and Focus features should be explained through improvements, though your heuristic processor can also 'develop'. If you wish to add any tools or systems to your droid character, work with the GM to decide how this occurs. Typically you need to pay for the parts and these can be integrated (usually at the cost of an XP or more).
Droid Systems & Accessories are detailed in the Saga Edition Core Book p188.

There are also some Foci that represent advanced droids that can add to the features below.

DROIDS

d20 stats and write-up in Saga Edition: Core Rulebook p185.

All droids have the following starting features as well as those specific to their degree.

Characteristics

  • Chassis: +1 to Armor. You are made of metal.
  • Behavioural Inhibitor: Droids (other than 4th-degree) cannot intentionally harm a sentient living being or knowingly allow a sentient living being to be harmed. Furthermore, all droids must follow orders given to them by their rightful owners, as long as those orders don't require the droid to harm a sentient living being.
  • Limited Recovery: Resting (shutting down or 'plugging in') restores points only to your Intellect Pool, not to your Might or Speed Pools.
  • Mechanics, Not Medicines: Conventional healing methods, including the vast majority of restorative devices and medicines, do not restore points to any of your Pools. You can recover points to your Intellect pool only by resting and you can recover points to your Might and Speed Pools only through repair. The difficulty of the repair task is equal to the number of points of damage sustained, to a maximum of 10. Repairing your Might and Speed pools are always two different tasks.
  • Machine Vulnerabilities and Invulnerabilities: Damaging effects that rely on an organic system - poison, disease, cell disruption, and so on - have no effect on you. Neither do beneficial drugs or other effects. Conversely, things that normally affect inorganic or inanimate objects affect you, as can effects that disrupt machines, such as ion damage.
  • No Force Access: You cannot manipulate the Force and therefore cannot have supernatural features (those associated with Magic or Psionics that are allowed in this setting). Do not choose such features from your Type.
  • Inability: Your chassis is equipped with wheels or clumsy legs. All movement rolls (such as to move a long distance on your turn) are increased by one difficulty level.

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1st-Degree Droids

Typical Roles: medical, biological science, physical science, mathematics
Example Models: 1-2B Medical, DD-13 Medical Assistant, EW-3 Midwife, IM-6 Medical, SP-4 Analysis

Characteristics

  • Superintelligent: +6 to your Intellect Pool.
  • Slight Builds: -2 to your Might Pool.
  • Vocabulator: You are able to communicate using Basic. (Not all start with this).
  • Specialised Programming: You are specialised in one knowledge skill or other skill that is related to the typical roles listed above.
  • Inability: The difficulty of Might tasks is increased by one step.


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2nd-Degree Droids

Typical Roles: mechanics, repairs, technical, piloting, engineering, environmental, exploration, astrogation
Example Models: Astromechs (R2, P2), G2 Maintenance Droid, LE Series Repair, Pit

Characteristics

  • Focussed: +2 to your Intellect Pool.
  • Tool Package: You begin with inbuilt tools that act as assets for all repairs.
  • Technical Training: You are trained in 3 areas of expertise. Choose from ideas listed under Typical Roles above.
  • Inability: You can only speak binary. You can try to convey your ideas through beeps and clicks, but all interaction rolls are made at two difficulty levels higher.
  • Inability: The difficulty of all Speed defense rolls is increased by one step.


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3rd-Degree Droids

Typical Roles: protocol, service, child care, diplomacy, interpreting, teaching, social sciences
Example Models: 3PO Series Protocol, 5YQ Series Protocol, EV Series Supervisor

Characteristics

  • Intelligent: +4 to your Intellect Pool.
  • Rigid Chassis: -2 to your Might and Speed Pools. You have a humanoid appearance, but your locomotion is limited.
  • Vocabulator: You are able to communicate using Basic. (If a protocol droid, then you have been programmed in all forms of communication).
  • Programmed to Please: The difficulty of all positive social interaction tasks is decreased by one step. You cannot make intimidation checks.


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4th-Degree Droids

Typical Roles: assassination, combat/battle, security, gladiators
Example Models: B1 Series Battle, B2 Series Super Battle, Droideka Series Destroyer, Dwarf Spider, Crab, IG-100 Series Bodyguard, Viper Series Probe, HK Series Assassin, BCA-11/X Lightsaber Practice, IG-86 Sentinel

Characteristics

  • Tough chassis: +1 to Armor (which stacks with the above Droid feature).
  • Mobile Servos: +2 to your Speed Pool.
  • No Behavioural Inhibitor: You have no restrictions on targeting sentient living beings and are free to act as you please (though most battle droids are still under the control of their owners).
  • Vocabulator: You are able to communicate using Basic if you choose. Not all 4th-degree droids start with this.
  • Accuracy Programming: Your programming acts as an asset for all ranged attack rolls. (B1 Series Battle droids obviously don't have this feature ;)).


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5th-Degree Droids

Typical Roles: labor, utility, menial/low-skilled tasks, transortation, mining
Example Models: ASP Series Labor, CLL-6 Binary Load Lifter, FA-5 Valet, IW-37 Pincer Loader

Characteristics

  • Tough chassis: +1 to Armor (which stacks with the above Droid feature).
  • Simple Processors: -4 to your Intellect Pool.
  • Strong Servos: +4 to your Might Pool.
  • Specialised Servos: Your servos act as assets for all Might-based manual labor tasks.
  • Skill: You are trained in tasks relating to carrying, moving and breaking inanimate objects.
  • Inability: You can only speak binary. You can try to convey your ideas through beeps and clicks, but all interaction rolls are made at two difficulty levels higher.
  • Inability: The difficulty of all Intellect tasks is increased by one step.
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